What every skill is good for
Guns, Blades, Clubs, Brawling: fighting with that kind of weapon.
Heavy Weapons: machine guns (Lockup 9 has one). Quickdraw: a good
roll when you wield a gun and it's out in a flash. Dodge: not
getting hit. Wrestling, Climbing, Athletics: the gym.
throw <item> to <person>, throw <item> <direction> Throwing
hack a vending machine for a freebie Hacking
repair <light> that's been shot out Mechanics
scan <person>: their wristpad's biometrics Implant Tech
listen: who's in the rooms next door Surveillance
sniff <food>: off, drugged, boozy? Chemistry
play an arcade cabinet (Lucky Star) Driving, Drone Piloting
sneak <direction>: come and go unseen Sneak
pickpocket <person>: lift some credits Pickpocketing
sign <note>, forge <note> = <name> Forgery
disguise <description>, undisguise Disguise
panhandle on the street for spare change Persuasion
busk on the street for tips Performance
ask around on the street for rumors Streetwise
haggle with a clerk for a discount Haggling
intimidate <person> (a clerk: a discount, or not) Intimidation
appraise <item>: what it's worth Appraise
track: who left this room, and which way Tracking
check tail: is anyone following you? Tradecraft
pick a lock Locksmithing
treat <person> Medic
cook Cooking
teach <person> <skill> Teaching
work at a job (the job decides: Scavenging, Electronics)
look at a weapon: you notice more Crafting
Using a skill is how it improves. See help improving.