skill uses detail (Skill Uses)



What every skill is good for

            Guns, Blades, Clubs, Brawling: fighting with that kind of weapon.
            Heavy Weapons: machine guns (Lockup 9 has one). Quickdraw: a good
            roll when you wield a gun and it's out in a flash. Dodge: not
            getting hit. Wrestling, Climbing, Athletics: the gym.

            throw <item> to <person>, throw <item> <direction>   Throwing
            hack a vending machine for a freebie                 Hacking
            repair <light> that's been shot out                 Mechanics
            scan <person>: their wristpad's biometrics           Implant Tech
            listen: who's in the rooms next door                 Surveillance
            sniff <food>: off, drugged, boozy?                  Chemistry
            play an arcade cabinet (Lucky Star)          Driving, Drone Piloting
            sneak <direction>: come and go unseen                Sneak
            pickpocket <person>: lift some credits              Pickpocketing
            sign <note>, forge <note> = <name>                     Forgery
            disguise <description>, undisguise                  Disguise
            panhandle on the street for spare change            Persuasion
            busk on the street for tips                         Performance
            ask around on the street for rumors                 Streetwise
            haggle with a clerk for a discount                  Haggling
            intimidate <person> (a clerk: a discount, or not)   Intimidation
            appraise <item>: what it's worth                    Appraise
            track: who left this room, and which way             Tracking
            check tail: is anyone following you?                 Tradecraft
            pick a lock                                       Locksmithing
            treat <person>                                     Medic
            cook                                               Cooking
            teach <person> <skill>                             Teaching
            work at a job (the job decides: Scavenging, Electronics)
            look at a weapon: you notice more                   Crafting

            Using a skill is how it improves. See help improving.