Fighting
attack <someone> starts a fight; you keep swinging (or shooting) at
your weapon's speed until it's over. NPCs fight back. stop stops.
Where it lands. Hits land on the head, torso, arms or legs. Body
armor covers your torso; a helmet covers your head. Your limbs are
on their own. Hurt a limb enough and it shows:
a leg you limp: slower, and harder to run away
an arm -1 to hit; a hard hit to the right arm can knock your
weapon out of your hand
the head a solid blunt hit leaves you stunned for a moment
health shows your injuries. Treating wounds straps up the worst.
style <name> how you fight:
pacifist defend only, +3 defense
cautious slower, -1 to hit, +2 defense
normal
aggressive faster, +1 to hit, -1 defense
berserk faster, +2 to hit, -3 defense, wounds don't slow
you, but no cover and no running
Parrying happens on its own: holding a melee weapon, you can knock
aside blows from weapons of your parry class or lower (0 fists and
knives, 1 one-handed, 2 heavy two-handed), one blow at a time.
cover get behind something solid: gunfire at you is -3
aim <who> line up a shot: up to +3; aim <who> at leg picks
the spot (head -4, limbs -2). Then fire.
powerattack next melee blow: -2 to hit, +2 damage, slower
flee run out a random exit; harder with more on you
consider <who> how badly would this go?
struggle break out of a grab
Varga. Through the flap in the fence at the end of Ironside Street
is the rail yard, and Varga. He warns you twice. Bring friends. When
he lowers his head and paws the gravel, get behind something.