combat detail (Combat)



Fighting

            attack <someone> starts a fight; you keep swinging (or shooting) at
            your weapon's speed until it's over. NPCs fight back. stop stops.

            Where it lands. Hits land on the head, torso, arms or legs. Body
            armor covers your torso; a helmet covers your head. Your limbs are
            on their own. Hurt a limb enough and it shows:
              a leg    you limp: slower, and harder to run away
              an arm   -1 to hit; a hard hit to the right arm can knock your
                       weapon out of your hand
              the head a solid blunt hit leaves you stunned for a moment
            health shows your injuries. Treating wounds straps up the worst.

            style <name>    how you fight:
              pacifist    defend only, +3 defense
              cautious    slower, -1 to hit, +2 defense
              normal
              aggressive  faster, +1 to hit, -1 defense
              berserk     faster, +2 to hit, -3 defense, wounds don't slow
                          you, but no cover and no running

            Parrying happens on its own: holding a melee weapon, you can knock
            aside blows from weapons of your parry class or lower (0 fists and
            knives, 1 one-handed, 2 heavy two-handed), one blow at a time.

            cover          get behind something solid: gunfire at you is -3
            aim <who>      line up a shot: up to +3; aim <who> at leg picks
                             the spot (head -4, limbs -2). Then fire.
            powerattack    next melee blow: -2 to hit, +2 damage, slower
            flee           run out a random exit; harder with more on you
            consider <who> how badly would this go?
            struggle       break out of a grab

            Varga. Through the flap in the fence at the end of Ironside Street
            is the rail yard, and Varga. He warns you twice. Bring friends. When
            he lowers his head and paws the gravel, get behind something.