vexera security detail (Vexera Security)



VEXERA Security - the corporation's idea of law and order.

            What gets you noticed. Attacking or robbing a citizen or other NPC,
            lifting a wallet (and getting caught), or breaking public property.
            Every one goes on your record, and each has a one-in-three chance of
            bringing a response (at most one roll every half minute, so mashing
            the attack key doesn't help you).

            The response. A drone logs the incident and warns you. A few seconds
            later a cruiser arrives with a squad, who give you a chance to put your
            hands up. Then they come at you with shock batons. More crimes on your
            record means a bigger squad: three brings a sergeant, five brings riot
            officers. Drag a fight out and backup arrives.

            Giving up. surrender (or yield) with officers around. You are
            fined, your weapons go in the evidence cage, and you do five real
            minutes in the holding cell (about ten minutes on the city clock). The
            cell door stays locked and the clock keeps running while you are
            logged off. When you are out your weapons are returned and your record
            is clean. Fight first and lose, and the fine is bigger and the stay
            longer. Officers never kill you; if you go down, you wake up in a cell.

            Fighting. They are tough, armored and not cheap to kill. A lone
            fighter will lose; a good crew, good gear and a plan can win. Use
            consider <officer>. Winning only makes the next squad bigger.

            Running. Officers chase you down the street but will not follow you
            into a safe place, and they give up if they lose you for long enough.
            Your record also fades if you stay out of trouble.

            wanted    what's on your record
            sentence  how long you have left inside